Wednesday, May 30, 2012

Grand re-opening

We at Weapons and Tactics Research are heading back to the roots of our trade, namely research and development.  Upon establishing a front in Tekkit Survival (possible map updates coming soon!) we began with a simple ore refinement center consisting of a macerator and electric furnace.  This outpost quickly grew into a fully automated ore processing center complete with redpower automation and cutoff switches for singular automated processing. It is now complete with a backup macerator and electro furnace, as well as a mass fabricator powered by 12 low voltage solar arrays, 6 water stills, and an overclocked recycler fed 4 cobblestone blocks per lava flow cycle.

Our staff consists of one mining engineer who is equipped with the latest in quantumsuit technology, aside from the chestplate as we believe in green solutions as often as possible.  All of our equipment has been electroized aside from the hoe which rarely if ever needs tending to.  A rubber tree farm and chicken farm are kept nearby for their respective needed applications.  No, we do not forget to recharge our helmets.

Currently in construction is our R&D building branded with the WATR logo.  Six floors of research and development with the underside of every floor set aside for redpower wiring if need be, soon to be powered by as much solar and geothermal power as a single MFSU will support, our building will be dedicated to testing and verifying alternate methods of construction, automation, and resource gathering.

As a bonus, our first overview of equivalent methodologies will be described here!  Today we examine Forestry's electric engine designed to power all manner of forestry and buildcraft contraptions, and compare it to Power Converter's Energy Link.  As a reminder, all costs are calculated in terms of tier 1 nonrenewable resources.  That is to say, any block or resource that can be gathered or harvested infinitely in vanilla Minecraft or can be processed into from an infinite resource using only tier 1 technology from any mod excluding EE is not counted towards the cost when weighing in the difference between construction costs.  At some point we may recalculate an item's EMC cost as closely as possible before refinement, as some items like rubber and refined iron have no EMC value.

With its relatively inexpensive cost of 11 tin, 1 iron, and 1 redstone, forestry's electrical engine will take but a modest toll on your resources and be easy enough to save up for.  What it saves in setup time though it lacks in application: Not only can it only power one machine at a time, it must receive a constant redstone signal in order to function.  The electrical engine converts 6EU/t to 2Mj/t, enough to suck an entire stack of items out of a chest.

However, the Energy Link is a powerful contender.  The initial build cost is crazy, requiring a copper cable, two alloy plates, two gold gears (that's 8 iron on top of 8 gold), and 4 redstone for a total cost of 12 copper, 9 tin, 14 iron, 8 gold, and 4 redstone just to begin construction of one.  On the flip side, it can provide energy conversions of any needed amount to any side, meaning it can power four pumps for less than the amount of one water still's electrical output.  It also doesn't require any redstone signal to convert energy, allowing it to be used in tighter constraints than the electrical engine.

So, which one should you use?  It's all up to the space requirements and application.  Once high level matter generation has started it might be more efficient to use Energy Links unless it is actually essential to have a cutoff switch for your devices.

Next time, we'll demonstrate why glass was not included in the cost of any of these machines.  After an initial setup of your first cobblestone generator and automated ore processing chain, you'll discover how to convert cobblestone into glass!  You will never have to worry about breaking a few glass blocks again.

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